[QB][Paid] Advanced Fingerprints
Preview: Coming soonInfo:
Advanced fingerprints for QB Framework (ESX Verion coming soon)
Idea of the script is to increase the roleplay on your qb server also your qb-policejob's evidence.
1) If a user doesn't wear gloves (Editable at qb-core/shared/main.lua) and uses a weapon, as real life the weapon will keep his fingerprints.
1.1) Configurable limitation of fingerprints for weapon, Deafult 3
2) Same as weapons without gloves for vehicles, when a player enters a vehicle, user lets his fingerprint on random locations on the vehicle.
2.1) Configurable limitation of fingerprints for vehicles, Default 12
3) Cops can scan the vehicle by holding a flashlight and aiming into the vehicle (same as already evidence of qb-policejob) and shows a 3D text on specific locations to press (E) or your desired button configurable via exposed file to collect the evidence (Fingerprint)
3.1) Needed an empty_evidence_bag
4) Cops can scan weapons and filled evidence bags on configurable locations via exposed file (multiple locations or 1? your decide) and get the fingerprints from the item.