Vehicle Lock System

Vehicle Lock System

€25.00

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[MutliCore][Paid] Advanced Vehicle Lock System

Hello bois n lais , this is my second actual release on the forum , let me explain what we're talking about.

Its a script which takes control of the vehicle lock system , what does that means?

Means that your server won't face issues with locked or unlocked doors anymore

Vehicles being synchronized across the map, Infinity or not, how do we do that?

Simple, we cache used plates and getting info out of them. no entities ,no ids no nothing. 100% Sync, Fully performance script, 0 load on your server. as we clear your unused cache.

This engine bring UNIQUE VEHICLE KEYS ( Exclusive ) for each vehicle, wait what? wdym?

Yeah, thanks to QBCore which allows us very easy to use information on our items which known base had unique option but it was useless (for some of you) , so yea lets say again thanks to qb-guys letting us doing awesome stuff like that and more , more info .... once you buy a vehicle you getting your vehicle keys (Installation guide on readme file once you buy) , amount? depends on your likes.. 1, 2 ,3 or 333 keys .. just a number :slight_smile: an slots on your inventory :)

Hotwire , Lockpick , Lock/Unlock , Repair ... yea ok good stuff but whats that? i've saw 400 times scripts making stuff like that kekw

Yea i know you and all of us already saw tons of different lock system but this time i bring something different, something more advanced...

Hotwire: once you hotwire a vehicle, use couldn't use his key to turn on/off his engine (it stays ON for ever , till you repair it.. even despawn, even whatever)

Lockpick: once you lockpick a vehicle, it stays unlocked for ever (even despawn nor restart) , user can't use his key to lock/unlock his vehicle as the lock system is destroyed.

Typical lock , unlock across all the map , we don't use entity , we don't use netids , so sync will be up 100% for all users , infinity or not

Repair, Vehicle lock kit is a repairkit exlusive for our locksystem , it will bring back to life our Ignition system on our Locksystem if got destroyed ( hotwire, lockpick )

Option to create keys via Client events

Option to check scripts-wide a vehicle's state via client's exports , we got all the states (isLocked, isEngineOn, isHotwired, isLockpicked )

Script runs 0.01 idle, 0.04~ while user on wheel and engine is off bcz of the 3dtext then still 0.01 while on wheel and engine on.

ESX Version: NO unique Keys and all listed features.

ESX Meta Version / QB Core: Unique Keys and all listed features.

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